In a world that emphasizes efficiency and productivity, we take ourselves too seriously, striving to adapt, yet we may just become mere cogs in a machine. We forget that play is a fundamental human need. Often, we feel weary and exhausted, losing the capacity for spontaneity, authenticity, and passion.
In the Major Arcana of the Tarot, The Fool is typically marked as the number 0, representing the beginning of a sequence or a symbolic "blank slate," embodying infinite possibilities and the start of the unknown. This card is generally interpreted as the starting point of a journey, symbolizing new beginnings, freedom, adventure, and unrestrained spirit. Conversely, The World card, marked as number 21, symbolizes completion, wholeness, achievement, and the culmination of a life cycle. It signifies the end of a phase and the success that comes with it, heralding satisfaction and completeness.
The most classic design of the tarot deck, the Rider-Waite Tarot, was published in 1909 by the Rider Company, illustrated by Pamela Colman Smith, and based on the instructions of the British poet and mystic Arthur Edward Waite. In this iconic deck, The Fool, with his meager possessions, a white rose symbolizing purity in hand, begins his journey on the edge of a cliff, heedless of the small dog warning him of potential danger. Yet, he is entirely focused on the unknown journey ahead, for, after all, the journey—not the destination—is what matters most. Psychologically, The Fool archetype represents the precursor to transformation, a herald of new beginnings.
In the card that represents The World, The Fool transforms into an androgynous cosmic dancer, moving in harmony with the Anima Mundi—the soul of the world. As the complete journey unfolds, it begins anew because it is a lifelong process.
Unknown and unformed, The Fool carries the chrysalis, nurturing the unknown.
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游戏结束即是游戏开始。当你从Tom Tykwer的眼睛望出去,是选择疾驰向十二万九千六百分之一的无数次重启(Lola Rennt),当你透过Kieślowski的视线便会落向永无止境的虚无(Blind Chance)。
寻找一个抱石问题的beta,寻找一段未储存的记忆,寻找湖里的水怪,寻找窗外的美景,寻找弄丢的耳饰,寻找隐藏的星星,寻找工作,寻找村民,寻找钱,寻找天使,寻找不同的角度,寻找这一切的意义(Transpotting)。
xuan希望有一场游戏以她为主角,她有很强的分析能力但极其不擅长归纳总结,不知道为了什么、也不清楚游戏机制,所以她永远都玩不明白,只是一直在玩,紧张的时候她会吐出兔子(Letter to a Young Lady in Paris),悲伤的时候她会吐出一千个星星(The Hour of the Star)。
#我不知道我在做什么_不知道在做什么也是可以的_调整状态的时候我玩游戏和看电影_攀岩是最接近游戏的运动_最安心的地方是客厅
The end of the game is also the beginning of the game. If you look through the eyes of Tom Tykwer, it's like racing through one of the 129,600 possible restarts (Run Lola Run). If you look through the perspective of Kieślowski, you fall into irresistible and unsolvable endless voids (Blind Chance).
Find the beta of a bouldering problem, find an unsaved memory, find a lake monster, searching for a beautiful view outside the window, find a lost earring, find hidden stars, find a job, find villagers, find money, find angels, find a different angle, find the meaning of it all.
xuan wishes for a game where she is the main character. She has strong analytical skills but is terrible at summarizing. She doesn't know why she's playing or understand the game mechanics, so she's always a bit lost but keeps playing. When she's nervous, she vomits bunnies (Letter to a Young Lady in Paris). When she's sad, she throws up a thousand stars (The Hour of the Star).
#IDon'tKnowWhatI'mDoing_It'sOkayNotToKnowWhatYou'reDoing_WhenAdjustingMyMoodIPlayGamesAndWatchMovies_ClimbingIsTheClosestSportToGames_TheSafestPlaceIsTheLivingRoom